Tag Archives: skybox

Harris methods for realtime clouds

I’ve been gathering papers on realtime weather simulation, and one of the best attempts at cloud simulation appears to be that of Mark Harris’s PhD Thesis and further work from 2002 onwards. Harris, M Realtime Cloud Rendering for Games. His … Continue reading

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Having previously used domes as a means to display distant sky, I am now investigating the use of blended skyboxes. Skyboxes allow the use of up to six textures to create a seamless sky. However, there usual limitations are that … Continue reading

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