Tag Archives: realtime

3D Frome – 29/11/10

Here’s my initial attempt at combining some of the Frome dataset into a scene. Utilising two terrains (a high & low quality), as an attempt at improving rendering speed and cutting down on texture size. The screen shots are from … Continue reading

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Water

For a while now I’ve been using water in my Light Years Coast work. Initially, this was using simple reflective water. I then developed a technique that used a reflective plane (daylight water), with a refractive plane on top, the … Continue reading

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