Tag Archives: mesh


For a while now I’ve been using water in my Light Years Coast work. Initially, this was using simple reflective water. I then developed a technique that used a reflective plane (daylight water), with a refractive plane on top, the … Continue reading

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Method for rendering clouds.

Some ideas for rendering clouds. Use spheres (or bell shapes), to render light on clouds. Either: 1) Z buffer slice image and place particle systems 2) render each individual sphere as a particle mesh, with lighting dictated by lighting on … Continue reading

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