Category Archives: Diary

3D Frome – 29/11/10

Here’s my initial attempt at combining some of the Frome dataset into a scene. Utilising two terrains (a high & low quality), as an attempt at improving rendering speed and cutting down on texture size. The screen shots are from … Continue reading

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Data from GetMapping

Following a meeting with Chris Mewse of GetMapping, I am examining some data supplied by them for the purpose of creating a prototype weather system. The data is of two regions, my home town of Frome, Somerset, UK and Mount … Continue reading

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Cloudslicing

I’ve been experimenting with a technique to extract height data of clouds from satellite images. The screen shots below show my first attempts. The data is 250m resolution colour satellite image (need to provide link). I’ve been able to extract … Continue reading

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Harris methods for realtime clouds

I’ve been gathering papers on realtime weather simulation, and one of the best attempts at cloud simulation appears to be that of Mark Harris’s PhD Thesis and further work from 2002 onwards. Harris, M Realtime Cloud Rendering for Games. His … Continue reading

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Water

For a while now I’ve been using water in my Light Years Coast work. Initially, this was using simple reflective water. I then developed a technique that used a reflective plane (daylight water), with a refractive plane on top, the … Continue reading

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Skyboxes

Having previously used domes as a means to display distant sky, I am now investigating the use of blended skyboxes. Skyboxes allow the use of up to six textures to create a seamless sky. However, there usual limitations are that … Continue reading

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